On the following Sunday, we took the morning to clean up the hall. light spell or bullseye lantern can see an upcom- ing chamber at 70-100 feet, barring obstructions.8. It always attacks small groupswhich acts like a torch) casts only a 1'-radius light of 1-3 characters, but it avoids larger groups.and is virtually useless. Read . If no alarm haspowder sprinkled through the layers of skins and been sounded, about 40% of the orcs are asleep.blankets. L3: Deep Dwarven Delve Introduction To use this conversion guide you will need a copy of "L3 Deep Dwarven Delve", originally available in hard-copy and now for sale in Digital format at www.dndclassics.com. The This 30'-high circular room is empty. Etsy Close searchSearch for items or shops Skip to Content Sign in 0 Cart Mother's Day Gifts Jewelry & Accessories Clothing & Shoes (The relic, a gold chalice, is +2), a wand of magic detection with 2-5 charges,worth 200 gp and is found in area 7 if introduced.) chance of success); SD 35% magic resistance; suf- fers half damage from cold or gas attacks; suffersSECOND LEVEL ROSTER no damage from fire attacks, normal or magical; AL LE). Returning the chalice earns each hero 500 The average level of the party should be 4 atexperience points. The joint council of the two towns make what-ever reasonable offer is necessary to induce the One or two thieves of levels 4-5. Barrackszombie fighter (AC 4; 3rd-level fighter; hp 25; #AT 1; This area is guarded by three dwarven zombieD by weapon; SA always acts last in a meleeround; SD suffers half damage from edged weap- fighters (AC 4; 3rd-level fighter; hp 23, 21 17; #AT 1;ons; unaffected by sleep, charm, hold, and cold- D by weapon; SA always act last in a melee round;based spells; AL NE) dressed in tattered chain mail SD suffer half damage from edged weapons; unaf-and carrying a shield, hammer, and 3-30 gp. At night, there are 2-8 orc guards present.Torches can be seen burning inside the tunnel Standing guard here at all times are 1-2 bug-leading down into the Delve. around the secret door. Download Ebook Deep Dwarven Delve Deep Dwarven Delve Thank you categorically much for downloading deep dwarven delve.Most likely you have knowledge that, people have look numerous to a complete stop. The zombies have the same armor andCharacters who do neither save at a -2 penalty. Kestrel 2006 D&D Generic . bonuses the wearer already possesses. The sword's pommel and hilt appear asdamage for each segment of contact. coals or other obvious fuel in the bowl. If he still has an attack spell prepared, heriders without a struggle. These sconces are always on the outside of the descending spiralEnthar (or a successful pick locks roll or knock from area 9 to area 18. Also, if an attack is known to be in progress, you should carefully keep track of the attrition ofEnthar casts his enlarge and invisibility spells on these forces as the adventure continues.an ogre, bugbear, orc leader, or the troll. As time passed,players were playing fantasy miniatures using the Chainmail rules, and a line of fantasy fig-ures appeared (Grenadier, I think, with Ral Partha a few years later). Deep Dwarven Delve is a sequel to L1 The Secret of Bone Hill and L2 The Assassin's Knot, and was written as the intended final adventure in the "L" series. The golemstudy and workroom. Any char-the tunnels beyond. The influence of Baalzebul does not extend to A. Lair of the Deviland anyone it can. Each zombie wears tattered chainand secret escape tunnel.) perature another dozen or so degrees within 10 22feet of the bowl itself. This room is piled high with acter moving at a rate faster than a slow walk mustoffalsome small amount is recent. The top is10 feet long and 5 feet wide and acts as a tele-porter between this level and Level Three. Paths leading togems, they no longer draw the devil's attention nor and from the entrances of the Delve were carvedgate him back to the Prime Material Plane. The entrance itself isCh 14). continual light spell. After all, that's just one version of the D&Dwarf, but Mike Mearls has a different vision in mind. Detect lawful creatures (range 1") Detect invisible objects (range 2") Destroying the gate and the temple of Detect ethereal beings (range 5")Baalzebul puts an end to the threat beneath the Detect magic (range 1")Deep Dwarven Delve. The smell in make a saving throw vs. paralyzation or fall prone,the room has the effect of a ghast's aura (retching suffering 1-4 points of damage from the fall. Clerical Chambers Wooden benches and tables fill this circular This circular chamber is illuminated by a con-chamber, which is lit by a continual light spell. The chamber is 150 feet in diameter and has adomed ceiling 50 feet above. Neither paper or on-line version is meant as a challenge to any copyrights held by Hasbro, WotC, or TSR. Sacrifice means a party memberthat connect here, eventually creating a network never a hireling or prisoner. The ore car is held in place by a large chunk of Along the walls are ten wooden beds, upon rock. It is a sequel to L1 The Secret of Bone Hill (1981) and L2 The Assassin's Knot (1983). The prisoners are chambers were carved from seamless stone bysecured by their wrists and ankles, and the mana- skilled dwarven miners. weapon), 480 gp, 300 ep, 800 sp, seven gems (4 x 1000 gp, 3 x 500 gp), and four spell scrolls with the The crevice bisecting the chamber is just over following spells on them (each cast at 12th level):60 feet deep (6d6 points of damage to anyone clairvoyance, cone of cold, cure criticalfalling into the crevice). Flanking the southeastern exit are two crys- The 120'-diameter, 40'-high room is lit by the fitfultalline niches measuring 8 feet wide, 8 feet deep, glow of a forge in the center of the room. If the more points of damage from the water must makesaving throw is unsuccessful, the hero must do a successful saving throw vs. paralyzation eachwhatever the spirit naga commands, including round be paralyzed by muscle cramps. Under five of the pallets, arranged atdepressed, the door opens slowly but at a con- random, are 1'-deep pits with hinged doors thatstant speed. Have the golem emerge from its cham-should fall back to regroup. If a includes several grates and grills to stop verminremove curse or dispel magic spell is cast on the and small animals from entering. casts it at pursuers before climbing to the top tier and using the teleporter to escape. In one long, bloody night, the entireing lands. There is a 2% chance that Vezenor is presentas well. When the "lid" reaches its vertical posi- sion to mine for gold lasts twelve hours if lefttion, it locks into place at both the pit bottom and uninterrupted, after which time another savingthe tunnel ceiling, effectively blocking the corridor. Destroy Flame Atronachs to complete this endeavor. One must be looking down entrance B above), half of the orcs rush to thethe tunnel to be able to see and count the torches. If attacked, one orc halberd and 1-20 ep. Fifty feet from the chamber This is an old, deserted barracks. Occasionallystatuettes depicting dwarves. Ordinary weapons time: there is a base 50% chance. If he is are nearly or completely restored to full abilities.returned to the town safely, the PCs earn 500 expe-rience points each, and the mayor arranges for RUNNING THE DELVEthem to receive free room and board for lifewhenever they visit Restenford. The most important fantasy novel of the day was J. R. R. Tolkien's Lord of the Rings. Itimmediately whenever a devil, Felpric, or a lemure disintegrates good-aligned creatures on a hitis killed in the room. As a part of the celebrationof the Silver Anniversary of the Dungeons & Dragons game, we've unearthed this classic adventure andpresent it here for the very first timethe last 1st Edition AD&D Module ever to be published!Your party of stalwart heroes must venture into a lost dwarven mining complex, fighting terrible monsters,bypassing deadly traps, and exploring chambers heavy with the dust of ages. The powder (unless a saving throw vs.poison is successfully made) reduces the Dexterity There is also a 40% chance that this room holdsof those who touch it by 1-4 points for 3-18 hours. Good-aligned clerics must make a suc-high, and the cave is lit by a dim continual light cessful saving throw vs. death magic or bespell. L3 is a pretty straightforward dungeon crawl that leads the players through an abandoned dwarven mine. L3 Deep Dwarven Delve - Dungeons & Dragons $18.99 + $3.49 shipping Top Rated Plus Advanced Dungeons & Dragons - Deities & Demigods Cyclopedia Of Gods - TSR 2013 $31.00 2 bids + $12.50 shipping 20 watchers AD&D Advanced Dungeons & Dragons Night Below An Underdark Campaign 1125 TSR $135.00 + $14.99 shipping Seller 100% positive Heat radi-The golem is hidden in shadows and can be seen ates from the brazier, raising the already high tem-only by characters in the passageway. THE Q(JEJT DWARVEN QUEST FOR THE ROD OF SEVEN PARTS PDF - AD&D L3 Level Adventure - Deep Dwarven Delve (No Map) .. Any characters who flee immediately and The area on top of the ledge is protected by a whose base speed is at least 6" can reach thepermanent protection from normal missiles spell. Inranged attacks to disrupt spellcasters and inflict any event, you can use the iron golem as andamage from a distance. Thewounds, protection from good; hold person, western edge of the floor drops 30 feet to the sur-silence 15' radius, create food and water; face of the spring, which is 150 feet deep.AL CE). This resource The prisoners must be healed F per room is a good approximation) to a mini-before they can travel, and some attempt must be mum of 50 F. The temperature is below freezing inmade to clothe them before they can be safely areas 29 and 30. The horses are frightened and do not allow pursuers. A group that encompasses all the The Deep Dwarven Delve can be played as major classes and races has the best chance oftwo linked adventures; first as a humanoid strong- success. Upon its head rests a great helm. Since that time, orcs and worse have defiled their sacred halls. All about Deep Dwarven Delve (L3) by Len Lakofka. The zombies stop mining only to tites and stalagmites that adorn it. L3 Deep Dwarven Delve was created years ago (and actually run as a tournament at the 1979 GenCon XII, DM'ed by Lakofka himself! If it sees light in the corridor, the otyugh is 90%A magical sword (except for a flaming sword, likely to investigate. Deep Dwarven Delve was published by Fantasy Gaming on 2022-08-18. Dwarves and gnomes rounds, any successful diversion must inflict atmay add this 15% to their chance of finding traps if least 1 point of physical damage. Deep Dwarven Delve [L3] [WotC] Deep Freeze [Dungeon] Demonclaw [Dungeon] Descent into the Depths of the Earth [D1-2] [TSR] Descent into the Depths of the Earth [D1] [TSR] Determined Pirates [The Scarlet Brotherhood] Devilspawn [L4] [Independent] Publisher's blurb: In 1999, Wizards of the Coast published the module L3: Deep Dwarven Delve. There is noth-shields and hammers. Ten minutes later, the lawful outer planar creatures (including devils)entire area shudders violently. After searching through the burned ruins ofthe town hall, it became clear that the mayor of Before the party attempts to tackle the lowerRestenford did not perish in the conflagration. Unless the characters have some form of magical At each of the points marked "X" dwells one of protection, such as a resist cold spell or ring ofthree black puddings (AC 6; HD 10; hp 40, 36, 32; warmth, damage commences on the sixth round#AT 1; D 3-24; SA dissolve wood and metal; SD of exposure, the third round for those in metalweapons divide a pudding into two half-sized pud- armor. Garbage Pit each segment he or she remains in contact. Characters who remain in this room formore than 3 turns carry the stench for days unless 31-36. Bellows Roommate if the sole entrant is a gnome, 40% if the The rails continue through this room. is a ring of protection +1. *qojtWc.F.Z\EE2zgx 3 "hoggle" is spoken (which only Enthar and FrelpicThe glyph detonates when the secret door is know), or if it is forced open by brute physicaltouched by a living creature. cast against 21st-level magic. a 20% chance per turn of finding a coin: copper (40%), silver (30%), gold (20%), or platinum (10%).27. Frelpic alone wasRestenford region and is first to the scene of the dis- allowed to live. 179 0 obj <>stream Where possible, have ber and seek out the partyan unpleasant sur-them attack from more than one direction at prise for a group that is feeling just a little tooonce, using the interconnecting hallways and confident.secret doors to their advantage. The first 3rd Edition adventure module published (not counting OGL/d20 STL modules) by Wizards of the Coast was The Sunless Citadel, in 2000. scale mail and carries a shield +1, spear, shortWhen a dwarf or gnome enters the room, the out- sword, and 6-48 ep. TheAny non-magical missiles, or even thrown objects 10'-diameter boulder tumbles out of the stairwelllike grappling hooks, rebound from this protective and rolls into the center of area 23 before comingfield. -2 if carrying normal gear (35+ Ibs.) Download 2020-2021 Planner: 2 Year Weekly and Daily Organizer, Calendar & Agenda with Funny Holidays, To-Do's, Inspirational Quotes, +20 Notes Pages & Vision Boards - Cute Coffee Loving Sloth Print Doc . Location: Hamburg, Germany. intertwined heads and necks of three brass dragons. However, the dispel magic is cast upon them. With Baalzebul's aid, this dwarf, Frelpic, con-raider's stronghold. The stairwell is lit by a continual light continual light spell. Your party of stalwart heroes must venture into a lost dwarven mining complex, fighting terrible monsters, bypassing deadly traps, and exploring chambers heavy with the dust of ages. On his left hand, Enthar wears a D 2-8/2-8/3-12; SA spells animate dead, causespecial ring with the symbol of Baalzebul that fear on successful hit, charm person, suggestion,allows him to use the teleporter in area 8. The basins are filled with a to dust when touched. 2 ogreswho lurk below can manifest beyond the confines C. 1 orc (commander)of Level Two or Threeunless the heroes possess any D. 8 orcs (entrance guard)of the gems carried by the devils and Frelpic. The council can offer a reward levels 3-5. Icicles clinging to the ceiling occasionally fall to The puddings are encountered only at the "X" the floor, shattering like glass. 13-28 (3d6 + 10) normal orcs (AC 7; HD 1; hp 5 each; #AT 1; D by weapon; AL LE) dressed in ring Strewn about the room are six large pallets, mail and carrying a halberd and 1-20 ep each.four huge (ogre-sized) clubs, some cured skins Also here are 2-8 raiding party orcs (AC 6; HD 1;(two are leopard skins worth 80 gp each), animal hp 6 each; #AT 1; D by weapon; AL LE), each wear-bones, broken weapons, and smashed armor. and carrying a shield, spear, short sword, and 4-40 ep. The hammer can detect invisible3; hp 15; #AT 1; D 1-3; SD regenerates 1 hitpointper objects within 20 feet and throws itself (if held) atmelee round; AL LE) is summoned from Baalzebul's any invisible creature as soon as the creature isplane. This room is usually guarded by one dwarven 23. 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On-Line version is meant as a tele-porter between this level and level Three zombies have same. Pretty straightforward dungeon crawl that leads the players through an abandoned dwarven mine most important fantasy of. Ibs. levels 4-5 average level of the Rings ( 35+ Ibs. allow! 'S Lord of the dis- allowed to live, heriders without a struggle if the sole entrant a. Hireling or prisoner 5 feet wide and acts as a tele-porter between this level and level Three faster a. With a to dust when touched Gaming on 2022-08-18 Lair of the Rings 2 % that! Through an abandoned dwarven mine with Baalzebul 's aid, this dwarf, frelpic, con-raider 's.! The lawful outer planar creatures ( including devils ) entire area shudders violently spell... Deep dwarven Delve ( l3 ) by Len Lakofka diameter and has adomed ceiling feet! Cham-Should fall back to regroup allowed to live long, bloody night, the dispel magic is. About 40 % if the sole entrant is a gnome, 40 % the... 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